About Me
I am a final year CS Ph.D. student at National University of Singapore. I am fortunate to be advised by Tiow-Seng Tan.
I am visiting Herbert Edelsbrunner’s Group at IST Austria from October 2024.
My research interests include convex optimization, computational geometry, and parallel computing (GPGPU). I have a broad interest in both theoretical and practical aspects of algorithm design.
Publications
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Jiaqi Zheng, Tiow-Seng Tan
Preprint, 2024
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Jiaqi Zheng, Antonios Varvitsiotis, Tiow-Seng Tan, Wayne Lin
Preprint, 2024
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Jiaqi Zheng, Tiow-Seng Tan
Interactive 3D Graphics and Games (I3D), 2020
Development Projects
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LIBSIB (to be released)
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A C++ library for computing Smallest Intersecting Balls for point sets, convex polytopes, reduced polytopes, AABBs, balls and ellipsoids in arbitrary dimensions.
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PBA+
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73
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8
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The most efficient open-sourced library for computing 2D and 3D Digital Voronoi Diagrams using GPU. It can process very large input images (up to 32K x 32K pixels) within a second. The source code has been integrated into game engines and motion-planning projects.
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gCVT
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35
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10
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An open-sourced library for computing 2D and 3D Centroidal Voronoi Tessellations (CVTs) using GPU. It adopts the over-relaxed Lloyd's method for minimizing the objective function and outperforms existing optimizers.
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SurfaceRemesher
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37
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6
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An open-sourced project for optimizing Surface Meshes, which parameterizes triangulated surface meshes in planar spaces and optimizes the positions of the vertices via CVTs.
Teaching
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National University of Singapore
Spring 2021, 2022, 2023, 2024
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National University of Singapore
Misc
I maintain an Academic Blog.
I participated in programming competitions when I was an undergrad. I won a Gold Medal in ICPC Chinese Programming Contest and two Silver Medals in ICPC Asia Regional Contests.
I love watching anime. Bocchi The Rock! is my favorite.
I like exploring new places through travel. See my Traveled Map.
Some of my other hobbies: Calligraphy, Photography, Painting, Handicraft, Basketball…
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